GRAPHICS! Kids, we're going to learn how to draw some stuff on the screen in a Java application. Download the following code file and get it to compile.
import java.awt.*;
import javax.swing.JFrame;
public class GraphicsDemo1 extends Canvas
{
    public void paint( Graphics g )
    {
        g.setColor(Color.green);
        g.drawRect(50,20,100,200);  // draw a rectangle
        g.fillOval(160,20,100,200); // draw a filled-in oval
        g.setColor(Color.blue);
        g.fillRect(200,400,200,20); // a filled-in rectangle
        g.drawOval(200,430,200,100);
        
        g.setColor(Color.black);
        g.drawString("Graphics are pretty neat.", 500, 100);
        int x = getWidth() / 2;
        int y = getHeight() / 2;
        g.drawString("The first letter of this string is at (" + x + "," + y + ")", x, y);
    }
    public static void main( String[] args )
    {
        // You can change the title or size here if you want.
        JFrame win = new JFrame("GraphicsDemo1");
        win.setSize(800,600);
        win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        GraphicsDemo1 canvas = new GraphicsDemo1();
        win.add( canvas );
        win.setVisible(true);
    }
}
Assignments turned in without these things will receive
half credit or less. Answer any questions in comments at the top of
GraphicsDemo1.java.
g.drawRect(), there are four numbers. What
		do they mean? Try changing them to figure it out.
	fillOval()? What do the four numbers mean here?
	drawString()?
	©2013 Graham Mitchell
This assignment is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States License.
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